Welcome to the RaceDay Mobile Timing App! The App uses the RunSignup public API to display the athlete’s name corresponding to the bib numbers, and ultimately to automatically upload results directly to the RunSignup system. The Mobile Timing App also has a third Result Mode that allows for a verification step to ensure the correct order, edit results, and prepare results for upload to RunSignup. The Chute Mode also provides ways for the Chute volunteer to edit the order and correct mistakes.ģ. The Chute Mode allows a second volunteer to quickly type in bib numbers in the order they come through the chute. The teams added features to cover multiple runners crossing the finish line at the same time and a way to delete mistakes.Ģ. The Timing Mode allows a timing volunteer to hit a button each time a runner crosses the finish line, thus recording their time. The student teams built an application that has three modes to streamline the steps described above.ġ). This project aimed to bring similar automation to a small race using volunteers and their mobile devices. Mid-size and larger races can afford professional timers with sophisticated timing equipment that seamlessly reads finish times of participants as they cross timing equipment at the finish line and transmits the data to scoring software like RunSignup’s RaceDay Scoring. Those results are then entered into a spreadsheet so that they can be uploaded into a race management system like RunSignup to publish the results. Step 4: The ordered finishing tags from the Tag Tearer are manually matched up with the times from the Finish Line Timer to produce the final results of the race. Step 3: Another volunteer (The Tag Tearer) rips off the bib tear tag in the order of finish. Step 2: Runners enter the “finish chute” to order them into a single file line. Step 1: As runners cross the finish line a volunteer (The Finish Line Timer) captures the finish time of each runner by using a stopwatch with split time functionality. Timing a race using this traditional method has four main steps. The Mobile Timing App project set out to automate the traditional manual method of timing a race using a chute and bib tags. The end result is that they delivered a solution that makes use of readily available mobile devices and combines the old fashioned manual tracking of finishers with today’s technology. The project’s goal was to provide the students practical experience by tackling a real-world issue. Less attended events typically can not justify hiring a professional timing partner, but still need to be able to provide basic race finish times and upload those results to the RunSignup platform. The RunSignup Mobile Timing App project intention was to create a solution for events with lower registration counts that may not be able to afford timing equipment and the associated timing service costs. As part of this program we sponsored two 6-student scrum teams that were tasked with planning, designing, and implementing a solution based on RunSignup’s project specifications to create a mobile app that provides timing for smaller races. RunSignup continues its partnership with Rowan University by working with its talented computer science students through the university’s Computer Field Experience course.
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This prisoner isn’t just different in name, but in their abilities, their features, and their quirks. This means that the next prisoner that follows your bloody footsteps, is that much more prepared for the dangers you encountered. Your character doesn’t come back, but your gear does. With that being said, the way these seemingly different pieces were designed and how they fit together in this game is nothing short of brilliant.Īs mentioned before you’re a prisoner, and every time you die…you die. That’s not necessarily different in Void Bastards heck, it’s expected in the genre. What keeps things fresh is the procedurally generated levels and your ever changing character. You push as much as you can to make it somewhere new and learn what hides in the depths regardless of your survival. You may not leave a ship alive, but you may help the next prisoner that comes after you. On the contrary, you are continuously rewarded throughout. It never feels as you’re being stepped on for taking a calculated risk. The game invites you to plan as much as possible and witness your strategy crumble in cel-shaded glory. Which is where Void Bastards main hook lies. It’s like you’re juggling incredibly sharp knives that may cut you to pieces at any moment, but it all feels surprisingly manageable. If you run out of these you’ll either die of starvation or lose control of your ship. Every time you jump to a new ship you spend valuable resources. Sometimes you may not even have a choice. However, you’re always given some information about the ship your considering, either what materials are on it or what dangers lurk inside. This decision is not one to make lightly since each ship you explore can either extend your run or end it prematurely. From here you are able to choose where to go and if you’d like to dock there. You are thrown headfirst into the thralls of a deceptively treacherous space map. Like its main inspiration FTL, Void Bastards is all about freedom of choice and accepting the consequences of your decisions. To infinity and…I’m not gonna make it, am I?Īlthough the premise of the game might sound restrictive, its execution is anything but. But not to worry, the helpful A.I., B.A.C.S., is there to help you navigate the hot pink tape and guide you through the bureaucracy. You’re a prisoner, you don’t have the permissions or necessary documentation to get these repairs underway. However, nothing is ever that straightforward. Your mission is to get back to the SOM Mothership by fixing your ship’s FTL drive by scavenging derelict vessels in the surrounding area. You are part of a motley crew of prisoners stranded in the Sargasso Nebula, seemingly condemned to live out your sentence aimlessly drifting through space. Void Bastards is a first-person roguelite shooter focused on exploration and adaptation. Now, sit down, strap in and let me take you on an interstellar spaceship ride. If anyone is still here (no idea why that would be), I now have a singular mission: do my best to capture what this game brings to our wonderful hobby and, hopefully, recruit another client into the fray. If you’ve been curious about this game and have a feeling you’d dig it, do yourself a favor, stop reading this and go out and buy it right now. This is easily one of my favorite games in the genre. If this sounds like an early commendation, that’s because it is. It’s a combination of space exploration, roguelite, crafting, and pushing your luck all to the styling of your favorite graphic novel. Void Bastards is unlike any first person shooter you’ve played. Seven years later enters Blue Manchu, the creators of the cult classic Card Hunters, and unbeknownst to them, they create one of my dream games. Why do they get to have the most fun? For the longest time I thought I was alone with my space pillaging fantasy. I was envious of those mantis aliens shredding my ship to pieces and destroying my best laid plans. Sure, I could send my pixel crew to wreak havoc on some unsuspecting vessels in my stead but I would just sit on the sidelines admiring from afar like the pompous and zealous captain I was cheering my team to victory while I sat comfortably at the sound of Wilhelm Screams coming through my intergalactic speakers. But one thing that FTL could never give me was the feeling of invading enemy ships myself. The brilliant combination of survival and exploration was too enthralling to put down. I was enamored by how expansive it felt and its nearly infinite replayability. The rogue-lite elements combined with random encounters and its addictive “one more go” game play loop left me obsessed for weeks. Back in the days when FTL first came out, I remember getting lost within its novel take on space exploration. The Gestalt principles were introduced in a seminal paper by Wertheimer (1923/1938), and were further developed by Köhler (1929), Koffka (1935), and Metzger (1936/2006 see review by Todorović, 2007). In visual perception, such forms are the regions of the visual field whose portions are perceived as grouped or joined together, and are thus segregated from the rest of the visual field. These principles mainly apply to vision, but there are also analogous aspects in auditory and somatosensory perception. Gestalt principles aim to formulate the regularities according to which the perceptual input is organized into unitary forms, also referred to as (sub)wholes, groups, groupings, or Gestalten (the plural form of Gestalt). Gestalt is a German word meaning 'shape' or 'form'. How do we accomplish such a remarkable perceptual achievement, given that the visual input is, in a sense, just a spatial distribution of variously colored individual points? The beginnings and the direction of an answer were provided by a group of researchers early in the twentieth century, known as Gestalt psychologists. When we look at the world, we usually perceive complex scenes composed of many groups of objects on some background, with the objects themselves consisting of parts, which may be composed of smaller parts, etc. Gestalt principles, or gestalt laws, are rules of the organization of perceptual scenes. Dejan Todorovic, Laboratory of Experimental Psychology, Department of Psychology, University of Belgrade, Belgrade, Serbia Place on a plate lined with several thicknesses of paper towels. Increase the heat to medium-high and fry until golden brown, about 2 minutes. The balls will expand as they are gently rotated and pressed. As the balls float to the surface, begin to press them gently with the back of a metal spatula against the sides of the pot. Carefully add 6 sesame balls at a time, and cook over medium heat until golden, 6 to 7 minutes. In a 8-inch wide, 5-inch deep pot, heat vegetable oil over medium-high heat until hot but not smoking, about 330 degrees on a deep-fat thermometer. Roll and press the outside of each ball in the sesame seeds. Place a sheet of waxed paper on the counter and sprinkle with the sesame seeds. Continue filling the remainder of the dough. Squeeze together the dough, pressing to seal the dough securely. Gather the edges of the dough over the filling and, again, pleat until the hole is about 1/2 inch in diameter. Step 5Īdd a scant 1 teaspoon of the red bean paste mixture. Place one index finger into the cup and gently press the dough into the opposite palm on all sides of the cup to create a smooth, even surface and to make the dough even thinner. Using the thumbs and index fingers from both hands, pleat the edge of the dough to form a cup. Cut the rope into 24 equal pieces, roll each piece into a ball and flatten to make a 2 1/2-inch round. Step 3ĭust hands lightly with rice flour and roll dough into a thick rope. Stir until the water is incorporated the dough will be smooth but slightly sticky. Make a well and add candy water all at once. Dissolve the brown candy in 1 cup of boiling water and set aside to cool overnight. MKV, AVCHD, M2TS, MP4, AVI, WMV, MOV, VOB, etc to any video or audio format.The only downside reported for its vob functionality is small delay for audios in few cases but the overall results are always good. MPlayer: Same as top rated VLC player, MPlayer is available as a free of cost open source program and it can play all vob files on Window, Mac OS as well as on Linux based devices.This is also useful to move all files to mp3 player that has been mounted. Vob Format Player Free Of CostAll2MP3 for Mac is the shortcut from tons of audio formats out there to MP3.To do this, you need a tool that can read the VOB files and convert VOB video files to Apple TV supported formats. 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Please consult the The X.Org Foundation support (EE) Caught signal 11 (Segmentation fault). (EE) 7: /usr/lib/xorg/Xorg (InitFonts+0x1cf) (EE) 6: /usr/lib/xorg/Xorg (InitOutput+0x9b8) (EE) 5: /usr/lib/xorg/modules/drivers/vmware_drv.so (_init+0x2da2) (EE) 4: /usr/lib/xorg/modules/libvgahw.so (vgaHWSave+0x2d) (EE) 3: /usr/lib/xorg/modules/libvgahw.so (vgaHWSaveColormap+0x46) (EE) 0: /usr/lib/xorg/Xorg (OsLookupColor+0x139) compiled for 1.20.4, module version = 0.1.0 (II) Module vgahw: vendor="X.Org Foundation" (II) Loading /usr/lib/xorg/modules/libvgahw.so (WW) vmware(0): Disabling RandR12+ support. (WW) vmware(0): Disabling Render Acceleration. "Default Screen Section" for depth/fbbpp 24/32 (II) vmware(0): Creating default Display subsection in Screen section (WW) VGA arbiter: cannot open kernel arbiter, no multi-card support (EE) open /dev/fb0: No such file or directory compiled for 1.20.4, module version = 0.0.2 (II) Module fbdevhw: vendor="X.Org Foundation" (II) Loading /usr/lib/xorg/modules/libfbdevhw.so (WW) Falling back to old probe method for fbdev (EE) open /dev/dri/card0: No such file or directory (WW) Falling back to old probe method for modesetting xf86EnableIOPorts: failed to set IOPL for I/O (Operation not permitted) (II) VESA: driver for VESA chipsets: vesa (II) FBDEV: driver for framebuffer: fbdev (II) modesetting: Driver for Modesetting Kernel Drivers: kms (II) vmware: driver for VMware SVGA: vmware0405, vmware0710 compiled for 1.20.1, module version = 2.4.0 (II) Module vesa: vendor="X.Org Foundation" (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so compiled for 1.20.0, module version = 0.5.0 (II) Module fbdev: vendor="X.Org Foundation" (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so compiled for 1.20.4, module version = 1.20.4 (II) Module modesetting: vendor="X.Org Foundation" (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so ABI class: X.Org Video Driver, version 24.0 compiled for 1.20.0, module version = 13.3.0 (II) Module vmware: vendor="X.Org Foundation" (II) Loading /usr/lib/xorg/modules/drivers/vmware_drv.so (=) Assigned the driver to the xf86ConfigLayout (=) Matched vesa as autoconfigured driver 3 (=) Matched fbdev as autoconfigured driver 2 (=) Matched modesetting as autoconfigured driver 1 (=) Matched vmware as autoconfigured driver 0 ABI class: X.Org Server Extension, version 10.0 compiled for 1.20.4, module version = 1.0.0 (II) Module glx: vendor="X.Org Foundation" (II) Loading /usr/lib/xorg/modules/extensions/libglx.so If no devices become available, reconfigure udev or disable AutoAddDevices. (II) The server relies on udev to provide the list of input devices. (=) ModulePath set to "/usr/lib/xorg/modules" (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. (WW) The directory "/usr/share/fonts/X11/Type1" does not exist. (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. (=) Max clients allowed: 256, resource mask: 0x1fffff (=) No monitor specified for screen "Default Screen Section". (**) |->Screen "Default Screen Section" (0) (=) Using system config directory "/usr/share/X11/" (WW) warning, (EE) error, (NI) not implemented, (?) unknown. (++) from command line, (!!) notice, (II) informational, Markers: (-) probed, (**) from config file, (=) default setting, To make sure that you have the latest version. 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(named after the input file), unless xxd reads from stdin. A complete static array definition is written Print a summary of available commands and exit. Grouping does not apply to postscript or include style. Specify -g 0 to suppress grouping.īytes defaults to 2 in normal mode and 1 in bits mode. Separate the output of every bytes bytes (two hex characters or eight bit-digits each)īy a whitespace. The option is meaningless in combinations with -r, -p or -i. This does not change the hexadecimal representation. Max 256.Ĭhange the character encoding in the righthand column from ASCII to EBCDIC. The command line switches -r, -p, -i do not work with this mode.įormat cols octets per line. Octets as eight digits "1"s and "0"s instead of a normal hexadecimal dump.Įach line is preceded by a line number in hexadecimal and followed by an ascii Switch to bits (binary digits) dump, rather than hexdump. Toggle autoskip: A single '*' replaces nul-lines. Thus -c8, -c 8, -c 010 and -cols 8 are all equivalent. Parameters to options can be specified in decimal, hexadecimal or octal Spaces between a single option letter and its parameter are optional. The first option letter, unless the option is followed by a parameter. Note that a "lazy" parser is used which does not check for more than If no outfile is given (or a '-' character is in its place), results are sent If infile is specifiedĪs a '-' character, then input is taken from standard input. If no infile is given, standard input is read. Moreover, it can be used to perform binary file patching. Like uuencode and uudecode it allows the transmission of binary data in an 'email-safe' ASCII representation, but has the advantage of decoding to standard output. It can also convert a hex dump back to its original binary form. In addition, the code correctly handles files saved in UTF-7, UTF-8, Unicode and UTF-32 encoding.Xxd creates a hex dump of a given file or standard input. Tip: the code is smart enough to detect the pasted text format (or opened file content format) and is able to convert, for example, hex view with address and ASCII panes, or base64 with or without header to a raw byte array. This feature allows to decode strings without having to save them in files. Starting with version 1.3.5, Binary Converter allows you to paste ASN string and decode it in main window. You can save this view to a file as a text, or as a pure binary copy (converted from pasted text). By clicking appropriate radio button, the data is converted to an appropriate format. Unlike with previous editor, you don’t need to care about source encoding, converter will do it for you. When you paste text from clipboard, you need to click Validate button, so converter will attempt to decode the pasted data format. Alternatively, you can open external file or paste text from clipboard. When you open data converter, data source from main tree view is copied to data converter window. This window maintains internal data source, so changes here are not reflected in main tree view. We do accept comments, suggestions, and notifications of compatibility on GitHub. Open-source, GitHub support is not commercially provided. After 12-months you will have the option to continue your support at the current price. Support is provided through an online request portal and will be prioritized over requests from our open-source program.
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